Avatar2 (2022)
lighting underwater cg shots: passspliting and optimizing and support lookdev
Thor: Love and Thunder (2022)
Participated for Environment texture, lookdev and character with Katana,Mari and Substance Painter.
The Rescue (2020)
Environment build, lookdev and lighting with Max,Vray and Mari.
Game of Throne (2019)
lighting,texture and lookdev with Mari and Vray in Max
Justice league (2017)
shot lighting on park sequence and Cyborg character with Vray and Max
Journey to the West2 (2017)
lighting sequence lead- texture/lookdev lighting for Environment
Miss Peregrine's Home for Peculiar Children (2016)
texture and lookdev environment for underwater sequence and lighting some sequences with the ship with Mari,Max and Vray
Expanse (2015)
lighting and texture/lookdev environment with Katana and Mari
Da vinci's demons (2015)
lighting and texture/lookdev with Katana and Mari
New York Environment in KingKong - modeling buildings, streets and props /set dressing/scene setup
Modeling rainforest asset, Look development rainforest in shot department in Avatar
Lead texture and lookdev for Reign2 (TV) with Katana and Mari
Working as an environment modeler for Strange magic(2015)
Dominion(TV)
Texture and lookdev for wallGun with Katana and Mari
working as a modeler for the Ice sequence in Prince Caspian: Narnia2
Maya,MentalRay,Photoshop,Zrbush
Maya, MentalRay and Photoshop. still working on minor detail
Maya, MentalRay and Photoshop Grace Cathedral in San Francisco
This is one of my earlier work to show my modeling skill as well as my eyes for detail. It was my gym called Crunch in San Francisco that used to be a theater. Made with Maya and RenderMan.
Resume
Sujin Park A Senior 3D Digital Artist
Vancouver, BC, Canada
Objective
A Senior 3D Digital Artist position where I can utilize my artistic and technical skills.
Employment Experience
Maternity & Parental Leave (Nov 2023 – Present)
Senior Lighting Artist | Luma Pictures (Feb 2024 – Nov 2023)
Worked on various projects as a senior lighting artist.
Senior Lighting Technical Director | WetaFX *(Aug 2022 – Present)*
- *Avatar 2 (2022)* – Lighting full CG underwater shots and character shots using Katana and Manuka.
- *The Last of Us (2023)* – Lighting FX cache and creatures using Katana and Manuka.
Look Development Artist | Method Studios *(Apr 2021 – Oct 2021)*
- *Thor: Love and Thunder (2022)* – Look development and texturing for environment and characters using Katana, Mari, and Substance Painter.
Surfacing Artist | Cinesite *(Jan 2021 – Apr 2021)*
- *Addams Family 2 (2021)* – Texturing and look development for feature animation using Arnold, Mari, and Substance Painter.
Senior Generalist | Scanline VFX *(Mar 2017 – Dec 2019)*
- *Rescue (2020)* – Lighting and look development using Max, Vray, Mari, and Substance Painter.
- *Midway (2019)* – Look development using Mari and Substance Painter.
- *Game of Thrones Season 8 (2019)* – Look development and lighting using Max, Vray, Mari, and Substance Painter.
- *Justice League (2017)* – Look development and lighting using Arnold, Maya, and Mari.
Education
- **Academy of Art University, San Francisco** *(Feb 2002 – Dec 2004 & Feb 2008 – Dec 2009)*
- BFA in Visual Effects and Animation (2009)
- **Chung-Ang University, Seoul, Korea** *(Mar 2000 – Feb 2001)*
- Studied Mathematics